ISSUE 1: LOST IN LIGHT

The first volume of an original graphic novel series
set in a near future dystopian Earth, where
desparate groups band together to find hope and home
in a world crippled by betrayal, technology
and legendary ancient threats.

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Et Tamen is a prologue episode we put together to give you an idea
of what you'll be helping bring to life when you back us.
We hope you enjoy this first glimpseit!

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THE WORLD

Earth, our home, is dying.

For hundreds of years, we poisoned our air, soured our seas, and ravaged our lands.

By the time we realized the extent of the damage we'd inflicted, it was too late.

Desperate, we massed our remaining resources to construct a great colony ship.
She was named Hope, and was designed to carry our best and brightest to
settle a new world far outside our system.

But as we labored away on its construction, an ancient terror stirred in the shadows.

Vampires, long believed to be beasts of myth, secretly held sway over entire nation states.

They watched on as we built the Hope. And then, as we prepared to leave our broken world, they rose from
the shadows, stole our ship, and with it, our salvation.

Today, decades after the Hope’s departure, humans and vampires alike cling onto Earth’s dying carcass,
living in the empty husks of our once-great civilizations.

This is our lot. This is our life.

FACTIONS

Ex-Sanguis

Ex Sanguis is a hardline religious cult founded during the madness of purge
that has tasked itself with destroying all of vampirekind.
Their membership is split into two groups, with members of the Peace providing sustenance and spiritual guidance to all who seek it, while the militaristic knights and inquisitors of the Path hunt down every vampiric whisper, stopping at nothing to cleanse the world of their corruption.

House Mallat

An ancient aristocratic house that once ruled over all of vampirekind,
House Mallat have been left grasping the dregs of their former glory,
having been unseated by the great Emperor Kastus, then decimated during the Purge.
Still, they maintain a small holding in North America, and seem to be in the midst of an exodus
to the north of the continent.

Cradle

A small settlement nested in the depleted shell of a hydroelectric dam,
Cradle is home to a few thousand survivors whose days are spent sourcing the food,
energy, and materials they need to get through the day.
Life isn't easy here, but they've found a sense of community and camaraderie here
that has made this place home.

TIMELINE



2059: Long range interstellar drones with new, far-reaching scanners are sent into space to search for resources and potential new homes.

2097: A drone sends back a report suggesting a nearby planet is habitable. A second drone seems to corroborate its findings. In response, a secret international accord is signed, reserving Earth’s dwindling natural resources for a project known simply as "Hope".

2099: Dogged journalistic reporting and leaked component specs forces governments across the world to publicly acknowledge the world's glaring problem: our planet cannot sustain our population. The Hope is that solution. It's a colony ship designed to take a portion of the world's population to [X], the planet just

2104: After years of construction and assembly, the various structures start to take shape across the world. The Hope is to be built in segments, with individual biomes and modules launched separately before locking together in Earth's orbit. The colony ship is scheduled to finish assembly in 2124, and its departure planned for 2126.

2118: The Hope's first puzzle piece, Australia's [X] module, is successfully launched and placed in geostationary orbit. Elsewhere, in Russia, a freak storm tears apart its [X] habitat just months before completion.2122: Russia's rebuilt [X] habitat launches and successfully connects with the Hope's

2124: Departure is now just two years away. All critical modules have been installed on the Hope, with supplies loading and final testing all that remains.

2125: Disaster strikes. During a now routine passenger loading trip, the Hope's security forces are overwhelmed by an unknown force of attackers. They seize control of the colony ship, ignite its engines, and

2054: The changing climate has begun ravaging our world. Mass displacement takes place on a continental level as people start moving in the search for shelter from the rising heat and water levels. Food scarcity forces governments to begin rationing. Secretly, nations begin discussing long term solutions.

2059: Long range interstellar drones with new, far-reaching scanners are sent into space to search for resources and potential new homes.

2097: A drone sends back a report suggesting a nearby planet is habitable. A second drone seems to corroborate its findings. In response, a secret international accord is signed, reserving Earth’s dwindling natural resources for a project known simply as "Hope".

2054: The changing climate has begun ravaging our world. Mass displacement takes place on a continental level as people start moving in the search for shelter from the rising heat and water levels. Food scarcity forces governments to begin rationing. Secretly, nations begin discussing long term solutions.

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JOIN OUR DISCORD SERVER

We’re building something special: a unique community where you can connect directly with us and get an inside look at our creative journey.

By joining our Discord, you'll gain exclusive behind-the-scenes access and, for those supporting us at higher tiers, a chance to have a say in key moments—like voting on which art direction to explore regarding a character/area in our world or other exciting decisions.

These opportunities will give you a chance to shape the project alongside us and fellow passionate supporters!

MEET THE TEAM

Take a closer look at the Apokrif creative team

ARON ELEKES
- Artist/Co-creator

Aron Elekes is a visual developer with fine art roots and over 10 years of experience in game development—a so called 'veteran' but with a vibrant, youthful spirit.
He has contributed to a wide spectrum of games and collaborated with leading companies, including Legends of Runeterra, League of Legends, Spellslingers, Mortal Kombat, Riot Games, Netflix, Wizards of the Coast, and Niantic Inc., to mention some.
Beyond his creative endeavors, Aron occasionally believes he can surf (jury’s still out on that) and has discovered he can’t live without the comfort of palm trees.

CONOR SHEEHY
- Writer/Co-creator

Conor is a British Emmy award-winning writer with over fifteen years of experience in the games industry. His credits include VALORANT, Arcane, and Legends of Runeterra, where he and Aron first worked together. Outside of writing, Conor is bad at music, mediocre at cooking, and excellent at self deprecation.

MICHEAL WIESKE
- Editor

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BELA LORINCZ
- Business Strategist

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Your support is the key to bringing our vision to life, and in return, we’re offering some incredible perks across our supporter tiers.

Plus, we’ve got exciting stretch goals in the works, where you’ll have the chance to help shape even more awesome rewards for everyone.

Join us on this journey and let’s create something amazing together!